Virtual Boy

I’m having a renewed obsession with Virtual Boy. Here’s my current collection in custom cases. I’m going to update my Virtual Boy page with new content. Thinking about doing game reviews on all the existing games…

VR Headsets 1-18-15

Cleaning up the place today. I’m not saying there’s a problem here but I’m willing to consider it. I won’t embarrass myself by putting the trackers, gloves, and other VR gear in the photo too!

CyberMaxx Virtual Reality Helmet

Provided to HSC, compliments of Nate Caine natecaine@aol.com The CyberMaxx Virtual Reality Helmet was manufactured by VictorMaxx Technologies. The headset contains twin TFT Active Matrix video displays coupled with stereo headphones to form a live-action 3D-Stereo…

CyberMaxx Pinouts

During my brief encounter with the CyberMaxx 2.0 I tracked down some pinouts from the RS-232 connector.  Originally my CyberMaxx, which I acquired on Ebay, came without the fan out connector.  So I decided to make…

Glove Files

1. Pglove– information on wiring the Powerglove for the IBM parallel port. 2. Oglove– information and more files on the Powerglove to PC interface. 3. Two Glove– information and files on hooking up two Powergloves to…

CyberMaxx Files

Here are some CyberMaxx Drivers and utilities. Ce200w.zip Maxxcom.zip MaxxUtils.zip

The Current State of Virtual Reality: A Homebrewer’s View

June 2004 In today’s world most people work ten to twelve hour shifts, and some more then one profession just to make ends meet.In the hours we have off, we spend thousands of dollars every year…

Virtual Boy

Originally November 2001 Updated Sept. 2017 The Virtual boy is a Nintendo system that never took off. Despite its lack of success, it is an interesting system. It has several games which are viewed in 3D…

Aura Interactor Vest

November 2001 The Aura Interactor Vest is yet another piece of VR Gear. It is basically a subwoofer in backpack. It originally ran about 100 dollars. The vest vibrates with the sounds via an audio jack….

VFX1 Linkbox Theory of Operation

Table of Contents 1. VFX1 System overview 2. VFX1 Video 2.1 Operation 2.2 Composite Video 2.3 RGB 2.4 Stereo 3D 3.VFX1 Head tracking and Cyberpuck 3.1 Communication protocol 3.1.1 ACCESS.bus 3.1.2 Data Stream and Timing 3.2…