People commonly ask why HyperFlash32. Here’s why I made some of the design choices you’ll read about below.
1. Why HyperFlash32 in general? FlashBoy+ was no longer being made and couldn’t hold the full Hyper Fighting ROM. The full 32Mbit Hyper Fighting ROM was released on PlanetVB. I also like VB projects and building a flash cart with a unique case and built in screen was something no one else had done yet. 🙂
2. Why include an SD card slot for a single game flash cart? ROMs transfer much faster over an SD card link than over the USB serial connection. Your SD card can also hold every Virtual Boy ROM you own, and then some. An SD card also provides lots of additional storage for HF32 to access things like custom label graphics, custom icons, and custom fonts for its eInk screen. I can also dump cart contents like SRAM save data to the SD card.
3. Why is there an eInk screen? HF32 will switch out its graphics based on which ROM file you load. Just name the label file the same name as the ROM file and you’re set. I’ve also added an on-screen control for programming ROM files so you’ll never need a PC connection, if you don’t want to use it. Finally, because it’s just awesome!
4. Why is there a USB port? This is mainly a developer feature. Anything the cart can do is accessible through the USB port. However, most users don’t need it and the on-screen control will suffice. Lastly, when not plugged into the Virtual Boy, HF32 still needs to be powered over the USB port to enable re-flashing and the on-screen control.
5. Why the unusual FR4 case design? HF32 is packed with electronics beyond any other VB cart. This compact FR4 case design allowed me to double the amount of electronics that fit inside a VB cart. It turns out, that FR4 is super strong as well so it actually makes a better case. I’m particularly proud of this part of the design and spent 2 months on this aspect alone. It’s what enabled the eInk screen to be added.
Now that I’ve answered a few of the common questions about HyperFlash32, please read below for its development history and an eInk contest that took place.
I ran an eInk label contest for HyperFlash32. Check out the amazing work people did here.
HyperFlash32 is my new fully contained single slot reprogrammable cart. It’s a combination of my VB programmer and my reprogrammable 16Mbit and 128/256Mbit carts. This project was motivated by the fact that FlashBoy+ units are no longer being made, and also by the release of the full Hyper Fighting ROM on PlanetVB. HyperFlash32 contains 32Mbit of flash memory to hold the full Hyper Fighting ROM file. I took preorders and the boards are out for fabrication and assembly now. The first small batch of prototypes are due in May, with the larger batch coming after that. The larger batch will start shipping to people in September. I’m currently working very hard on firmware.
HyperFlash32 is a single slot reprogrammable cart. It contains a 32Mbit Flash (enough for the full HF ROM), 8k x 8 nvSRAM (no save battery required), a 8bit microcontroller (MCU) running at 16MHz, on board SD card slot, and USB port for control using your PC. ROM files are placed on the SD card and programmed to the flash memory using the MCU, with automatic padding. A simple PC based interface will be used to control the programming steps much like my VB programmer. The on board MCU and SD card slot arrangement was chosen to make programming as fast as possible and provide a single integrated programmer and cart solution. The MCU will also have a bootloader to allow future firmware user upgrades as functionality is added.
I originally posted that I wasn’t going to include an eInk display but I couldn’t let it go. This unit DOES include an eInk display that allows users to switch out the label of the HyperFlash32 cart to match what is programmed. The eInk displays are rated for 5 years or 1,000,000 refreshes, so that should last a very very long time in this application. I also added capacitive touch buttons on the back cover to allow programming of the cart without a computer. You’ll still need to power it through the USB port, however. This on-cart interface is still TBD but the hardware is in place to support it.
The key to getting this all working was creating more room inside the cart for electronics. I did this by making the cart covers part of the PCB. The top and bottom covers are made out of FR4 material and embed the display and additional electronics. The frame around the cart is made from 3D printed carbon fiber and is incredibly strong. I print them in house.
The eInk display is actually embedded into the top cover PCB. It’s a design I’m extremely excited and proud of. Using FR4 as part of the covers allows a very compact design that creates more room for electronics, allows an eInk label, creates a very strong fiber glass re-enforced case, and allows a fully custom cart design. On top of that you can apply some graphics to the FR4 covers like shown below. I’ve put some throw back graphics on there to the original VB system.
The PCB designs are shown below. There’s the main PCB holding the memory and microcontroller. Then there’s a bottom cover PCB that acts as the outer case and also housings the SD card, USB, and eInk display circuitry. The top cover is basically a shell and holder for the eInk display.
Here is one of the test ePaper displays inside a test print of the 3D printed carbon fiber frame. Its shown next to a standard VB cart. As you can see, HyperFlash32 will be slightly longer than the regular carts. Its basically double the length of my 16Mbit cart.
Preorder customers have been creating some pretty amazing art for the eInk displays. Here’s a couple as an example. Amazing work.
Here are my two mechanical prototypes that I used to flush out the assembly of the carts. Vertically I’m squeezing every millimeter into the design to get everything to fit.
Here’s a snapshot of a prototype with dust cover on. I’m leaning towards a black color with white silkscreen so colors may change. I alternate back and forth between red and black with my other VB carts and I’m likely to do the same with this design from batch to batch. We’ll see. I’m also still modifying the frame. That’s easy to do now that I have a 3D printer in house.
As always, feel free to email me via my contact page if you have any questions, or my direct email, as many of you already have it.